Atmospheric Distortion

If you want to sound like a radio broadcast from far, far away…

With this patch it is possible to cause atmospheric disturbances. So it’s probably something like a distortion effect. However, you don’t necessarily have to make extreme settings.

I think things have gotten a bit out of hand now. But that doesn’t matter at all. I’ve now spent hours with different sound sources and settings and I really like it. Reproducible results are difficult. But life always has a few surprises in store. That’s the way it is.

How to use it:

Turn the encoder to select the individual settings pages.

Press the encoder for at least a second to return to the main menu.

Press AUX to start/stop the internal sample which you also hear in the video.

Plug your mic or instrument (left channel).

The potentiometers must capture the displayed value. I even sometimes forget that myself and keep asking myself why a value doesn’t change. ;-)

By the way, I chose names for the settings that have “something” to do with the influencing of electromagnetic waves.

Settings 1:

Wet: Dry/Wet Relation
Gain: If you are using a quiet instrument
Space: A reverb at the end of the signal chain (global)
Doppler: Fancy comb effect with ring modulation (global)

Settings 2 (Atmosphere):

Pressure: Feedback delay time
Circulation: Feedback distortion
Convection: Feedback level
Antenna: An antenna that can be rotated 360 degrees (this morphs between alternative usages of the distortion, the more right you go the more grittyer it will become)

Settings 3 (Stratosphere):

Ozone: Noise band pass center frequency
UV Rad: Noise Bandpass resonance
Gravity: Noise level
Auto ozone factor: Sets band pass center frequency automatically with factor (for width) by pitch detection

Settings 4 (Mesosphere):

Absorption: Resonant notch filter center frequency
Magnetism: Resonant notch filter width
Radiation: Resonant notch filter resonance
Atmosphere coeff: Percentage of distortion from noise and feedback (set on 0% to use the notch filter only to limit broadcast bandwidth; will reduce noise level if necessary)

Notch filter (Mesosphere) becomes gritty and loud in lower areas. Don’t know why. I can’t see any reason for this. But this might be usual behavior of PDs bob.

Settings 5 (Darkness)
Borg level: Cheap cosinus trick to generate some ground noise
Assimilation: Amount of cheap noise

Settings 6 (D-D-Doppler)
Left/Right: It’s NOT the well known Doppler effect. It’s a delay line (1 repeat) which can be set independently for left and right channel
Pressure L/R: Nothing else than an independent ring modulation

Settings 7 (Outer Space):

Distance: room size
Relativity: Crossover frequency
Dizziness: Crossover frequency damping

Settings 8 (Save&Load):

Select slot number for saving and press AUX
Select slot number for loading and press AUX

In certain settings it can happen that no signal or only a very quiet signal is generated. Not all settings can necessarily be heard immediately because certain dependencies exist. The best thing to do is just sit in front of it and play around. And no matter what you do, you end up with a limiter. So nothing can happen.

Sorry for messing around with the Mesosphere in the video (which is now outdated)… This is because values must be “catched” by moving the knob in the right direction.

You can also start the patch on the desktop PC by opening main-oui.pd. Then the Organelle UI from the video is displayed with which I develop and test my patches.

Download the UI here:

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  • Platform:
  • Category: Effect
  • Revision: 0.2
  • License: Do What The F*ck You Want To Public License
  • Modified: 3 months ago
  • Views: 824
    Likes: 9
    Downloads: 142