Triggered Drone

Sometimes you need a pad, and sometimes you don’t.

Triggered drone, baby.

It’s a standard momentary freeze patch (and a frankly beautiful one at that) that you can trigger in and out. Here’s how you play with it.

The first thing you need to do is HOLD THAT MIDDLE FOOTSWITCH DOWN (some lights will turn white) and play something. This will become smeared and drippy, so don’t worry about timing or anything. Release the footswitch and now it’s frozen. You can tell by the beautiful colors that you have something beautiful.

So now you got your left and right footswitches to bring your sound in. Your left one is momentary, the right one is latching. You will see a visual indicator on how far into the swell you are.

You also have four magenta buttons (these are labelled when you press them too). From left to right, you have left FS attack, left FS release, right FS attack, and right FS release. This gives you the ability to time your swells how you want. Want them in and out quickly? Bring it down. Want them to last longer? Anywhere before 0.5 will work. Want some fades that feel like they’re taking forever? Get closer to 1.

Do you have an expression pedal hooked up to ZOIA? You get an extra feature! Go to page 1 (not page 0), hit the [S] button, and turn that VCA level control to -inf. You can now set your expression pedal to minimum to mute your dry signal, but it will still be routed to the freeze. This enables you to set up a drone in silence. You can use this patch as a volume pedal if you want too.

And that’s how you play with it!

Here’s information for the nerds.

Page 0 is UI. Not much, but the magenta buttons are value modules. You can move those, and the outputs are connected to the ADSR attack and release. Mess with connection strength if you want.

Page 1 is IO and a post-swell reverb. IO is nothing fancy, and I mentioned button [S] as the VCA control for dry signal. The red module on the fourth line is the post-swell reverb. Make it long or short or wetter. Whatever.

Page 2 is the left footswitch ADSR. ADSR at top, five comparators connected to the pixels on the UI page to do the meters, and the VCA for it.

Page 3 is the right footswitch ADSR. ADSR at top, five comparators connected to the pixels on the UI page to do the meters, and the VCA for it.

Page 4 is the freezing plate reverb. Again, adjust the character if you want. Note the CV flip flop in green to make the momentary middle footswitch into latching for the freeze. Might be helpful for your mods.

Page 5 is all the logic for the freeze indicator. A great snippet for your future projects is the first row. Momentary footswitch (on page 1,[D]) into a value module at -1 into CV invert into a trigger module into another trigger module. The last trigger module is also connected to the momentary footswitch directly. What does this do? Sends a trigger whenever a momentary footswitch is pressed or released. In this patch, it drives a sequencer which selects the CV value for the cycling UI buttons on page 0. In this case, steps 1 and 4 are off (when the buffer is erased). Step two (holding the footswitch to record) is white, biased in the CV switch. Step 3 is being modulated by the sequencer on the bottom row, which cycles through the colors.

And that’s how it works.

We’re not just droning anymore, we’re bringing it back and forth.

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  • Category: Effect
  • Revision: 1.0
  • License: Do What The F*ck You Want To Public License
  • Views: 1,002
  • Modified: 10 months ago
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