A tape machine made of 4 layers of 16 registers.
One playhead, punch in record of CV and gate. Sync or free, playhead position (index) from step sequencer or cv input, reverse, slew.
R – Punch in a Random value
D – Punch in from Data input and knob
M – Punch in mute of gate per step
G – Punch in gate per step
ARM – arm recording of punch ins
CLCK – sequencer clocks from Clock input (Rate input is bypassed)
DNDX – Data tape register play head is moved by Index input (cv sequencer is bypassed).
GNDX – Gate tape register play head position is set by Index input (cv sequencer is bypassed)
Self modulation from data output thru feedback send and receive modules opens it up.
