Hi Cosine, thanks! I use a MS Surface Laptop 3 (i7 four cores).
While other patches I upload are quite demanding this one was quite light on my system. Is it the CPUs or GPU getting maxed out? I have greatly improved VCV performance by running at lower Frame Rate (12 HZ).
If you still have problems, I think you can reduce the workload of this patch because there are quite a few unnecessary modules that are just part of my usual set up: you can remove the final compressor / sidechain compressors at the end, the Mindmeld EQ (not much EQ yet), and can use a more efficient source for modulation than all those LLFOs.
The plateaus consume a lot of CPU but are necessary, especially the 100% wet one after the main sequence. You could try sending everything Supermassive Valhalla (probably sounds better).
This is an awesome sound. What kind of system do you have? My system keeps getting maxed out on CPU trying to play this.
Hi Cosine, thanks! I use a MS Surface Laptop 3 (i7 four cores).
While other patches I upload are quite demanding this one was quite light on my system. Is it the CPUs or GPU getting maxed out? I have greatly improved VCV performance by running at lower Frame Rate (12 HZ).
If you still have problems, I think you can reduce the workload of this patch because there are quite a few unnecessary modules that are just part of my usual set up: you can remove the final compressor / sidechain compressors at the end, the Mindmeld EQ (not much EQ yet), and can use a more efficient source for modulation than all those LLFOs.
The plateaus consume a lot of CPU but are necessary, especially the 100% wet one after the main sequence. You could try sending everything Supermassive Valhalla (probably sounds better).
Hope that helps…
My CPU is Intel i7-8700 @ 3.2 GHz with 16 GM RAM and I’m on Windows 10.
CPU-load for this patch is up to 30 %.
beautiful, great work!
Gets a bit glitchy but I love what youve done here. Amazing.