PokeHex

Cursed Pokedex for cry mangling.
At Its core it’s a granular synthesizer with double header.

FEATURES/NOTES:
– Change speed and pitch independently of each other.
– Reverse playback, and and set In and Out markers.
– 6 voice poly (super easy to add more if you need it).
– Damp pedal drop an octave, even of the currently hold keys.
– All original 151 pokemon sprites demaked for 1 bit graphics with lots of care.
– Display pokemon name, number and type x)
– I end up going for the updated cries. There are way more unique and interesting to mangle that the GB originals. Sorry genwunners.
– The most haunted way to play Lavender Town theme to date! 👻

CONTROLS POKEMON SCENE:
Note Keys – Cry
K1 – Browse through the 151 Pokemon
K2 – Playback speed
K3 – Playback start point
K4 – Playback end point
Aux – Play the cry in the original duration, speed and pitch. Blink in the poke color type.
Encoder – Browse one by one
Encoder Btn (HOLD for 2 seconds) – Exit patch
Encoder Btn (quick press) – Change between scenes

CONTROLS LOOPER:
Encoder Left/ Right – Select tracks or main bar.
>> Main bar
Knob 1 – Bpm
Knob 2 – FX1 amount
Knob 3 – FX2 amount
Knob 4 – Metronome amplitude
AUX (tap) – Tap tempo
AUX (hold) – clear all tracks
>> Tracks
Knobs – change amplitude
AUX (tap) – start/stop recording
AUX (hold) – clear track.

UPDATE 1.1:
– Now use all the screen
– Added tiny looper 0.9, mix and effects.

4 comments on “PokeHex
  • metakephoto on said:

    Definitely one of my favorite Organelle patches with 151 Pokemon character samples.
    Best part, you can replace the samples in the cries folder with your own samples.

    Knob 2 = Smooth playback speed, including reverse
    Knob 3 = Start point for sample
    Knob 4 = End point for sample

    *Plus added bonus there’s a 4-track looper with delay FX

  • slipperyslim on said:

    Wow this is amazing. Thank you so much for this. So much fun.

  • temporally-yours on said:

    Awesome patch! For the sprite work, did you manually map out all those points?

    Curious if its normal for the images to often display corrupted, or if my install got borked some how? Often the sprite won’t draw in full and will be missing like a horizontal section or two. Scrolling through other pokemon sometimes fixes this.

  • varicela on said:

    I made a script for mapping the points:
    https://github.com/bembidiona/organelle-patches/blob/master/PokeHex/src/pokesToOrganelle.py
    It use only points and lines for drawing the sprites, so I remmember it was somewhat slow.
    AFAIK, an new method for drawing to the screen was introduced on latests firmawares, but my Organelle died before I could try it.
    Probably using that method will make the patch play better on the newer organelles, as I heard that they have problems with heavy graphics patches I made.

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    • Platform:
    • Category: Sampler Synthesizer
    • Revision: 1.1
    • Modified: 5 years ago
    • Views: 1002
      Likes: 25
      Downloads: 1771
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