Fun generative drum machine that uses samples, with effects. Effects also work with AUDIO IN.
This patch is an adaption of this, please read this page for background information!
Original source here:
-Plays .wav files, will randomly pick between 4 files in a folder for each part.
-Filtered delay with BPM sync, filter, autopanning
-Control Filter Cutoff/Resonance for overall beat
-Control Pitch for overall beat
-8 folders for each sound: bass, snare, hihat
(1 – 8, 9 – 16, 17 – 24)
This patch needs 24 folders (named 1-24) with wave files in it to work best. 1-8 for bass, 9-16 for snare, 17-24 for hi-hats, but you can of course put whatever you want in there. I have included folders/waves for 1,2,9,10,17,18 to get you started. You will need to create the rest of the folders and add your own sounds for the folder/wave selection page to work.
High Hat Density
Map X *these control the randomness/patterns the bass/snare/hh generate
Delay time *left side of knob picks beat divisions; right side is free time
Delay filter cutoff
Delay filter mix/resonance
Decimate signal loss *manipulate both to find a good mix
Filter Resonance *overall
Bass Folder (1-8)
Snare Folder (9-16)
HiHat Folder (17-24)
– 3/16 , 3/8, and 3/4 are nice beat divisions for the timed delay. Try tweaking the filter on the delay to sweep the repeats
-The longer the delay time, the slower the autopan
-The audio in does not pass through the decimator; this is to keep it more distinct from the drums
-Try some weird audio samples in the folders
-Don’t forget to tweak page 2 parameters to evolve the beat
Drum sounds from
Filter, delay adapted from Critter and Guitari patches
Random wave selection code adapted from ‘h rando’
Decimate adapted from