The linked Youtube video has a walkthrough on the patch functions.
I tried to follow the Morphagene manual when making this patch, but I had to make some modifications and leave some features due to module/knowledge constraints. Below is a summary of all the knobs and buttons.
Loop Delay Section: Embellish active
Delay Time – Determines how long the delay time will be. The current timing is 1-20 seconds, but this can be modified.
Time Set/Rst – Sets the time for the delay. Memory module needs to be reset for the current time on the knob to initiate.
FB – Controls the feedback of the delay. At 100% the delay functions as a sound on sound looper.
Bounce – Changes the record head to bounce between forward and reverse.
Reverse – Changes the record head to reverse it’s direction.
Freeze – This freezes the delay record head and starts the grain heads. When the freeze button is on, the knobs and buttons under the delay section will not do anything. The knobs under the freeze section will now control the play heads. In this mode no sound is recorded it is only played. Input sound is now mixed with the output play head sound.
Freeze/Grain Section: Fixations active
Position – Changes the position of the play heads and scans through the buffer.
Length – Determines the play length of one grain. CCW is the longest length.
Speed – Controls how fast the play heads are moving. Can play in reverse and up to 2x speed. There is a quantizer included in Shapemaster to allow for 0.25, 0.5, 1, and 2x quantization.
MORPH – I tried to have this resemble the response knob on Morphagene. This activates play heads 2-4 as you turn it and changes their phase. 0V – 1 play head active. 0.1V – 2 play heads active. 2.5V – 3 play heads active. 5V – 3 play heads active. Less than 9.9V – play heads have the largest phase separation. Greater than 9.9V – random 2x pitch changes.
Spread – Spreads the play head locations in the buffer.
VCA Section –
VCA On – toggles the AD and VCA on or off. This activates an AD that is in time with the length of the grain which controls the amplitude of the output sound. The AD shape can be changed in Shapemaster for each individual play head (Channels 1 – 4).
Response – Changes the shape of the AD. CCW is the thinnest shape.
Phase – Changes the phase (0-180 degrees) of the shape to allow for interesting rhythms.
Warp – Skews the shape between sides. Works very well when used with phase.
Mix – changes the mix off the looper. 100% = fully wet
Morphogene splice function – this does not work exactly the same due to my limited knowledge in coding. The memory system allows to select between saved wav files in a designated folder. I have a basic line of code that selects each wav file in sequential order when you patch a trigger into “IN2.” With better coding, this function could create some very interesting results. When the number of wav files changes in your folder, the “dir” needs to be updated and initiated with a trigger into “IN1.”
I have not added any CV ports yet. In the meantime, CV-Map can be used to add CV functionality. Because this is a patch you can change parameters or add features of your liking.
I hope to update this patch in the future and I am open to suggestions for fixes/features.
Thanks to StochasticTelegraphTech Eurikon and OmriCohen for the amazing modules which made this patch possible!