Here we load a single triangle hit sample then we play with Pbinds to create clouds.
It shows how you can manipulate and randomize various parameters.
You can find the triangle sample here.
EDIT: Implemented MIDI keyboard. Pretty cool stuff!!
The MIDI implementation plays a Pbind.
– Notes control clouds overall heights. Naturally you can play multiple clouds (poly)
– cc1 controls density
– Bend controls cloud height too (can’t avoid) and negative values plays the bell instances backwards.