A granular processor which uses a combination of buffer rescaners and repeaters, all controlled with XY pads.
There’re 2 layers as ‘Texture’, which can be blended with the first XY pad’s X coordinate. One is input, and the second one is a flexi sampler.
The trigger gate for note-on and step-modulation is a sum of first XY pad’s gate, a play and a trigger button, and a set of 4 stochastic gate generators as sort of a random sequencer.
I’m planning on an option to add pitch compensation after the buffer rescaners and repeaters, but I need to figure out the best way to do it. Help is more than welcome 😁
Drambo