Glitch/IDM/Experimental Patch using Supercell

An attempt to create generative glitch music using Supercell’s granular mode. Supercell’s cv parameters are mostly controlled by various random sample&hold outs. Turing Machine was used as a trigger source, which gives the rhythmic variance. I also controlled a lot of things manually during this session.

Note: Try click “hold” on Supercell while playing for a beat repeater effect :)

44 PM
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  • Category: Composition Effect Sound
  • Revision: 1.0
  • License: Creative Commons Attribution 4.0
  • Views: 318
  • Modified: 1 week ago
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2 comments on “Glitch/IDM/Experimental Patch using Supercell
  • Kleinemaschinen on said:

    Welcome to Patchstorage, hope to hear more of your patches.
    Sounds very interesting, you know Supercell has a ‘Beat Repeat’ mode? So would that do the trick or would that be too continuous for you?

  • Jeongmin Woo on said:

    Thanks for the welcome, Kleinemaschinen! I know it has a beat repeat mode, but the granular mode was my stylistic choice in this patch. A beat repeat mode felt relatively dry compared to granular mode to me because it doesn’t have panning and reverb effect.

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