Glitch/IDM/Experimental Patch using Supercell

An attempt to create generative glitch music using Supercell’s granular mode. Supercell’s cv parameters are mostly controlled by various random sample&hold outs. Turing Machine was used as a trigger source, which gives the rhythmic variance. I also controlled a lot of things manually during this session.

Note: Try click “hold” on Supercell while playing for a beat repeater effect :)

4 comments on “Glitch/IDM/Experimental Patch using Supercell
  • Kleinemaschinen on said:

    Welcome to Patchstorage, hope to hear more of your patches.
    Sounds very interesting, you know Supercell has a ‘Beat Repeat’ mode? So would that do the trick or would that be too continuous for you?

  • Jeongmin Woo on said:

    Thanks for the welcome, Kleinemaschinen! I know it has a beat repeat mode, but the granular mode was my stylistic choice in this patch. A beat repeat mode felt relatively dry compared to granular mode to me because it doesn’t have panning and reverb effect.

  • Yucatec98 on said:

    Very Cool Patch!

    But when i open it, there is only a Sine Wave comming out?

    Do you know what could be wrong?

  • Jeongmin Woo on said:

    @Yucatec98 Did you click “RUN” button on CLKD module? It will start the glitch stuffs.

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    • Platform:
    • Category: Composition Effect Sound
    • Revision: 1.0
    • License: Creative Commons Attribution 4.0
    • Modified: 3 years ago
    • Views: 329
      Likes: 6
      Downloads: 469
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