Freeze Patch

Connect an audio input source and infinitely loop short audio samples (aka ‘freeze’) manually or automatically. Use four different modes to freeze sound. Connect a foot switch or freeze with the Aux button. Mix dry/wet audio to get the right blend. Transpose the frozen sound with the keyboard.

Version History
1.0 – Initial Release – July 23 2022

HOW DO I USE THIS PATCH?

Connect a sound source or use the internal microphone. Connect a foot switch. Select a mode and play sounds with your external instrument. While sound is playing press foot switch or Aux button to freeze sound. Continue playing sound, then freeze a new sound. Play along with frozen sounds.

There is one ‘page’ for this patch. Knob parameters will change depending on the mode, which is set by Knob1.

Knob functions:

Knob1 – Selects the Mode: Latch, Envelope, Auto Envelope, or Auto Latch.
Knob2 – N/A for Latch / Attack Time (Envelope, AutoEnv) / Threshold Peak (AutoLatch)
Knob3 – N/A for Latch / Release Time (Envelope, AutoEnv) / Threshold Low (AutoLatch)
Knob4 – Dry/Wet

Keyboard keys – Transpose latched sound chromatically

If you like a setting, don’t forget to ‘Save’ in the Storage menu.

TECH SPECS:

Foot switch function available.

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  • Platform:
  • Category: Effect Synthesizer
  • Revision: 1.0
  • License: BSD 3-Clause "New" or "Revised" License
  • Views: 1074
  • Modified: 4 months ago
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2 comments on “Freeze Patch
  • christian_schmitt on said:

    Thanks Critter & Guitari for another awesome patch!
    I can’t really wrap my head around how threshold low and threshold peak work. Could you please elaborate on these two controls?

  • veloopity on said:

    a great freeze effect just like the EHX Freeze pedal (plus the transposing).
    Like in the Freeze pedal, the sample length is fixed. I think it would be very interesting to make it adjustable. And like Christian says, the threshold settings aren’t completely obvious. With guitar as sound source, I have set peak to 70% and low to 60%, just by trial and error, and without understanding what I’m tweaking here, but it seems to give the best results

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