DungeonDrunkard

Dungeon Drunkard is an audio-reactive implementation of the “Drunkard’s Walk” algorithm which is often used to develop dungeon-like maps for roguelike games. (For more information see here: https://www.roguebasin.com/index.php/Random_Walk_Cave_Generation)

But the basic gist is that there’s a drunk miner who digs out a specified number of squares based upon a ruleset related to the number of adjacent blocks that have already been dug out.

🎛️Knob 1 controls the rate of speed at which digging is carried out (Louder volume = MORE DIGGING)
🎛️Knob 2 determines the rules of how many adjacent blocks must be present in order to dig
🎛️Knob 3 determines the reset threshold which means when the map starts over after having finished digging between 10 to 90% of the total number of blocks
🎛️Knob 4 toggles screengrab functionality (OFF below 0.5, ON => 0.5) Pics are stared in the usual Eyesy Grabs folder
🎛️Knob 5 controls the digging colors

Made this one a couple month ago and kept forgetting about it.

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  • Platform:
  • Category: Synthesizer
  • Revision: 1.0
  • License: Creative Commons Attribution 4.0
  • Modified: 3 months ago
  • Views: 336
    Likes: 2
    Downloads: 35
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