This is a sneak-preview of a Spectral drum machine that sports Kick/Snare&HiHiat to start.
There is no menus yet just
4 knobs Kick, Snare, & HiHat Volumes & Tempo
The playing Buttons select about 20 different effect algorithims similar to multi-effects processors
Aux equals out the effects
Last playing key should randomize the drum kit samples
Based on BashFest by Eric Lyon in the pd-potpourri external libraries compiled fresh for Organelle

Hey Swifty, now this is freakin awesome! I love the blank screen and that you don’t really know the direction you’re heading into. I get audio out on the left channel though. Any chance to fix this some day? Not that I can’t do crazy enough stuff with it in mono. :)
Thanks again for yet another crazy good patch!
hey thanks for catching that i was working on my amp and a copied L twice!
Ah, so we can soon go bashing away in stereo! :) Also, if and when there’ll be a menu, will we be able to dial in the bpm? Thanks a bunch!
All the regular stuff is forthcoming, what do you think of the effects?
You mean the effect algos available right now in the patch and which you trigger by pushing the play buttons? I just had like 3 minutes to try the patch this morning (I’m in Europe..) and while I didn’t have have the faintest idea of which button does what, I liked a lot what I heard! In general, the more unpredictable the fx algoryhthms are the more I like them. If and when the patch will be upgraded with menus and stuff, I’d love to see the fx algos are the same as now. But that’s just me. Anyways, for me the two key words are ‘crazy’ and ‘creative’ and here ‘crazy’ is a very positive adjective, Look forward to the next iteration of BashFest!
thank you for trying these, having another set of eyes on them is so helpful. i am going to leave the Effect Algos alone but i am going to try to have them appear on screenline5 so you know which one is set. I am uploading a teeny update which is just to add an external i may have forgotten
‘I am uploading a teeny update which is just to add an external i may have forgotten’ Cool! Is this rev. 0.2a? With L-R out maybe fixed? I’ll try this when I get back home in a few hours.
aaah, now it’s rev. 03 ! :) This is getting better by the hour. :) Can’t wait to start sculpting with this.
press the last playing key to randomize the kit
there are 10 kick, snare and hihat sounds on a random selector so there are quite a few combinations for nice sounding kits.
I am starting to get a Garage/Trap/UKDrill sound on some which is making me happy
as for the effect algos
1 Transpose
2 ringmod
3 flange
4 butterworth filters
5 truncate
7 sweep reson
8 comb
9 slidecomb
10 reverb
11elliptical filters
12 disortion/compression
13 feedback
14 reverse
15 flam1
16flam2
17 expo flam
18 comb4
19 ringmod+feedback
20 reson adsr
21 stereo vdelay
Man, this is INSANELY and SERIOUSLY AMAZING! Just uploaded rev .03 along with a clone packed primarily with ‘household’ sounds (falling books, cupboards, scissors, etc.) plus I added a couple of more traditional kicks and hats to get the 3 x 10 sounds in total. Not that the original patch is not capable of creating the glitchiest glitches one can think of, because it very much is, but this set of sounds can even take the whole thing to another level of glitch. Feel free to download it from my dropbox here: https://www.dropbox.com/s/cyypk6qr6iuhnll/bashfest%20HH.zip?dl=0
I don’t think this can be considered a new patch as it’s all Swity’s work with another set of sample. I only offer this to the community to experiment with.
Thanks for the lightning fast fix + the new features Swifty. You must be super-talented at coding, I mean you’ve been rolling out these amazing patches lately and it’s simply beyond me how you find the time to write and rewrite codes around the clock, posting and refining patches all the time. I mean two thumbs up and hats off. We’ll be forever in your debt. :)
Oh, forgot to say I’m much looking forward to the next iteration of this patch, possibly with some clock control, be it external only or even MIDI in sync. For the time being I try not to spend the remainder of the day with bashfest… I can feel it’s sucking me in… :)
Need to second that Jooga. In awe.
Very gratefull here also for all this pleasure in code that you hand us.
Falling books is gonna be THE household sound!
Hey All, here’s the first piece I created using bashfest (the HH version, see above) as the primary source of beats. Broken beats, that is, reverberation appears courtesy of the Strymon Big Sky. I added a minimal hats/snare groove to make the track a little tighter, used a customized Polybeats patch for this. I used another Poly-patch with tiple samples set to low decay and double speed. Also starring and responsible for the droning bass synth & occasional whining was the OP-1, on which a Montreal Assembly Count to 5 pedal was in charge of the slow reversed roars. Recommended to advanced listeners! :)
https://soundcloud.com/aphew_goodman/brokenism-nr3
Oh, on a sidenote, a question to Swifty: I noticed that if bashfest is left running untouched, it stops playing after some time, 5-6 minutes maybe. I’m not sure though that the same didn’t happen while I was tweaking the knobs. Is this intented or may be some bug? Reloading the patch solves the problem and the chaotic heaven of broken beats unfolds again! :)
This. Looks. Insane. Cannot wait to try this out….PrettyPoisson already blew my mind with its sounds, they just keep coming…
Hey shreeswifty, I have been tinkering with this patch, and I think I might have a few pretty cool things added to it today. Would it be alright to paste a link to it in here? I am not trying to take any credit or step on your toes, just excited about what this patch has potential for and wanted to possibly share.
Well, I do hope Patrick will give his consent to share your version of bashfest @blavatsky! Can’t wait to hear what the new tweaks can do!
Okay, I think it’s ok to share this on the basis of experimental/educational purposes only. Credit to shreeswifty for adapting this awesome patch.
updates:
-part volumes/tempo write to the screen
-AUX button – randomly loads 8 different sequences to the bass/snare/hihat. I tried to make them somewhat musical/drum beat-like, i’ve gotten some interesting results.
If you are inclined you can easily edit these in the PD file, on the mask~ objects. Think of it as 16 step drum grid with 0s and 1s (pd randbass, pd randsnare,…)
-notes 60 – 79 turn on effects as before; certain ones I noticed were either too processor heavy for the organelle, or just produced a lot of noise; if an effect has an X in the front of the name it is disabled (except for a few towards the end with experimental settings…)
-80 randomizes the effects sequences between a few options
-81 turns the effects on and off NOTE: this WILL crash the program; you can use it , seems like one or 2 times and the next time it will stop everything. Left this in here anyway because it is useful to hear a dry signal as you setup a beat. Just reload if it crashes.
-82 Flatten effect (used to be on AUX) sequence
-83 Randomize drum kit/samples. 105 per part. I included a bunch of random drum machine samples, other drum .wav files… most is public domain but some may not be, so please use to test and delete at will (a lot of cheesy sounds so you won’t mind haha). Naming convention: bass: K100.wav – K205.wav, highhat H100, snare S100, etc.
Enjoy!
https://www.dropbox.com/s/hpntpgw0gtx5eyk/BASH_TESTONLY.zip?dl=0
UPDATE link above is dead use this
https://www.dropbox.com/s/er9ql40ekja86ee/BASH_TEST.zip?dl=0
New version has 16 variations per part, giving 4096 (I think) different drum patterns :)
Here’s a track I did with your version of the patch @blavatksky. Also starring were the OP-1 and the Nord Drum 2.
https://soundcloud.com/aphew_goodman/brokenism-nr5
Many thanks for this incredible mindblowing glitchheaven patch
Here a video running Bash Test :
https://www.youtube.com/watch?v=eldLFDJ7hig&t=517s
Great works guys! I’m going to see if I can figure out how to get the clicks/pop/buzzy sounds out of the output – seems like sometimes the samples dont fully load or something and it creates a little extra junk…..still sounds really good as glitch though
is it possible that the patch has to be adapted for an Organelle M? I just loaded this one into my new Organelle M and the screen stays black. Works fine with other patches. This one also works but without visual information it’s pretty hard to know what you are doing.
No one?