Note: You need the Host modules from VCV Rack in order to load the free Supermassive plugin from Valhalla, Otherwise you could just use a long delay and huge reverb in its place. You also need the Chords module from VCV, which you could also easily replace with a free module.
Note: upon loading the patch and after you have selected your audio device, only the first mixer channel is unmuted. Click “run” on the CLKD module and then click the fade buttons on the mixer to fade each channel in. You can adjust the fade time by right clicking on each of the mixers labels.
Patch notes:
4 ARP modules from Hampton Harmonics are generating melodies based off of the chords from the Chord module from VCV and played by the FMOP module from Bogaudio. Sample and Hold modules from Bogaudio are deciding both which Arp to play and also whether they play at 2x speed or not. All 4 Arps are being merged into a polyphonic cable which the Basal module from Vult is playing. A copy of the FMOP output is being sent through Valhalla’s Supermassive via the Host FX module from VCV, to add some subtle pad sounds whose intensity changes based on how busy the Arp becomes