1-Hour generative ambient soundscape for meditation and relaxation.
Six voices (pad, bass, lead, bell, wind and vocal). Eight pad sub-voices are played polyphonically by a single Wavetable VCO (Surge XT), sliding in and out using random envelopes from an ADSR EG (VCV) module. Note pitches are changed randomly and periodically detuned for tension and release.
Vocals from Maya (Voxglitch), altered by running them through a Memory system (Stochastic Telegraph).
During recording, the patch was performed by controlling voices with the mouse.
Maximus-VST (Image Line) in Host-FX (VCV) was used as compressor for loudness during recording, but removed from the patch thereafter.
Scale is C Aeolian.
Image designed by rawpixel.com / Freepik (https://www.freepik.com/free-vector/abstract-dynamic-pattern-wallpaper-vector_3226775.htm)

Sound effects and horror games music are essential in building fear. Distant footsteps, sudden noises, or subtle background hums can make players constantly second-guess their surroundings. Good audio design often does more than visuals alone.