Got really into Topograph from Valley Audio for its drum sequencer. Fantastic.
However the drums/symbols needed some accompaniment, so this patch was started.
I used each drum/symbol hit, via Chances to spread out the hits to a Gray code and normal counter. These counts feed into a analogue to digital converters (note some twiddled bits in normal count) to generate a low note synth chords (using harmonaig) and high note chords. The high note chords are split into individual notes using ARP. Two XFX wave oscillators are used with density set to high to give rich fat sound.
Thanks to Omri Cohen for his fabulous videos, clever ideas and .VCV files.