Drunken walks and skipping triggers

This patch implements a “drunken walk”, which is a useful variation of a stepped random signal, along with a simple technique for skipping triggers using basic modules.

See the in-patch notes for details.

One comments on “Drunken walks and skipping triggers”
  • synthe-buel on said:

    Beautiful! Thank you. Alain

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    • Platform:
    • Category: Composition Other Sequencer Utility
    • Revision: 1.0
    • License: Creative Commons Attribution 4.0
    • Uploaded: 5 years ago
    • Views: 645
      Likes: 4
      Downloads: 154
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