This patch implements a “drunken walk”, which is a useful variation of a stepped random signal, along with a simple technique for skipping triggers using basic modules.
See the in-patch notes for details.
This patch implements a “drunken walk”, which is a useful variation of a stepped random signal, along with a simple technique for skipping triggers using basic modules.
See the in-patch notes for details.
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Beautiful! Thank you. Alain