8 delays have their inputs turned on and off with an N-1 switch, which is sequenceable. When a delay receives a gate, it receives input signal and is heard. When it is not receiving a gate, it does not receive input and is not heard. There are independent macros for input volume, input decay, feedback, time setting, output volume, and output decay.
It can be treated as a semi-conventional delay for processing incoming signal, or essentially as a sampler/sequencer instrument.
There is a simple included drum machine included, which will keep time with the delay sequence.
Controls
Sequence: Graphic mod controls the speed and direction of the sequence. There are by default 9 sequences. 1-8 are setup on loading to be set to delays 1-8. Delay 9 is a sequence of all. Set the sequence Sequence Layer, and select the sequence using the Sequence Switch. For each CV sequencer, values 1-8 control which delay gets fed input on that step. Value 0 bocks signal going to any delay.
Drums: Simple drum machine with 3 flexi layers, 4 selectable sequences each.
The input, input decay, feedback, time, output decay, and output controls are built with a CV sequencer with 8 steps (for delays 1-8). Hit Trigger to update the settings.
Bypass input: when turned on, no delays receive input, and rack input is instead heard unprocessed.
