# Motofader setup v11.8 # creator: effiksmusic # date: September 2023 # firemware: blue-3 # # Motoquencer setup with 2x M4 faders, 2x B32, S10 and P10. # # This is the current patch of my home studio setup. I'm sequencing 4 drum voices and 4 melodic voices (including chords and chord progressions) with controllers and a Midi input (Keystep37). # # I'm using a Motoquencer circuit for each voice to record an play back different inputs (also using it as a quantizer etc). This works great without the faders also I can't make manual changes (but lucky still works). I have different inputs for the Motoquencers: Midi input, 2 Algoquencer creating pitch an gates, arpeggio and euclidian generator. I can route the different inputs via 2 matrix mixers (gate and pitch). # # INPUTS: # I1: [cv input] # I4: [activity] # I5: [gate input] # OUTPUTS: # O1: [pitch 1] # O2: [pitch 2] # O3: [pitch 2] # O4: [pitch 3] # O5: [chord 1] # O6: [chord 2] # O7: [chord 3] # O8: [chord 4] # GATES ON X7: # G1: [voice 1] # G2: [BD] # G3: [voice 2] # G4: [SD] # G5: [voice 3] # G6: [HH] # G7: [chord voice] # G8: [PD] # G9: [Clock] # G10: [Clock] # G11: [Clock 8] # G12: [Clock T8] # CONTROLLER 1: # P1.1: [activity] # P1.2: [morph] # P1.3: [BD fill] # P1.4: [BD var] # P1.5: [SD fill] # P1.6: [SD var] # P1.7: [HH fill] # P1.8: [HH var] # P1.9: [PD fill] # P1.10: [PD var] # CONTROLLER 2: # B2.1: [step 1] algoquencer # B2.2: [step 2] algoquencer # B2.3: [step 3] algoquencer # B2.4: [step 4] algoquencer # B2.5: [step 5] algoquencer # B2.6: [step 6] algoquencer # B2.7: [step 7] algoquencer # B2.8: [step 8] algoquencer # B2.9: [step 9] algoquencer # B2.10: [step 10] algoquencer # B2.11: [step 11] algoquencer # B2.12: [step 12] algoquencer # B2.13: [step 13] algoquencer # B2.14: [step 14] algoquencer # B2.15: [step 15] algoquencer # B2.16: [step 16] algoquencer # B2.21: [alternate] shift: alternatebars # B2.22: [accenth] shift: clear # B2.23: [length] shift: alternatebars # B2.24: [shift] # B2.25: [BD] select # B2.26: [SD] select # B2.27: [HH] select # B2.28: [PD] select # B2.29: [mute] mute # B2.30: [mute] mute # B2.31: [mute] mute # B2.32: [mute] mute # CONTROLLER 3: # B3.1: [bar 1] # B3.2: [bar 2] # B3.3: [bar 3] # B3.4: [bar 4] # B3.5: [root] # B3.6: [9th] # B3.7: [clear] # B3.8: [luckyties] # B3.9: [3rd] # B3.10: [11th] # B3.11: [luckytcv] # B3.12: [luckytgate] # B3.13: [5th] # B3.14: [13th] # B3.15: [on] # B3.16: [mute] # B3.17: [7th] # B3.18: [3rd nS] # B3.19: [tune] # B3.20: [compose] # B3.21: [reset] # B3.22: [follow bar] # B3.23: [clear all] # B3.24: [shift] # B3.25: [preset 1] # B3.26: [preste 2] # B3.27: [preset 3] # B3.28: [preset 4] # B3.29: [mute] voice 1 # B3.30: [mute] voice 2 # B3.31: [mute] voice 3 # B3.32: [mute] voice 4 # CONTROLLER 4: # B4.1: [Midi G] Midi Gate # B4.2: [Midi P] Midi Pitch # B4.3: [Algo G] Algoquencer Gate # B4.4: [Algo P] Algoquencer Pitch # CONTROLLER 5: # B5.1: [Euclid] # B5.2: [Appagio] # B5.3: [Ribbon G] Robbon Gate # B5.4: [Ribbon P] Ribbon Pitch [p10] [b32] [b32] [m4] [m4] [s10] # ------------------------------------------------- # Midi input and clock # ------------------------------------------------- [button] button = B3.23 led = L3.23 output = _CLEARALL [button] button = B3.24 led = L3.24 output = _SHIFT [droid] clearall = _CLEARALL * _SHIFT ledbrightness = 0.5 m4notchpower = 0.5 [once] trigger = _START [copy] input = 0 output = _USB_MIDI1 [midiin] channel = 6 lowestnote = 24 notegap = 1 transpose = -2V usb = _USB_MIDI1 clock = _CLOCK clock8t = _CLOCK_8T clock8 = _CLOCK_8 midiclock = _MIDI_CLOCK gate1 = _MIDI_GATE pitch1 = _MIDI_CV start = _RESET_MIDI # stop = _STOP_MIDI running = _RUNNING # [triggerdelay] # input = _STOP_MIDI # delay = 0 # gatelength = 1 # output = _STOPSWITCH # [triggerdelay] # input = _STOP_MIDI # delay = 0 # gatelength = 0.001 # output = _STOPNOTE [copy] input = _KEYBOARD_VOICE4 output = R5 [button] button = B3.21 led = L3.21 output = _SELECT_MUTE longpress = _RESET_BUTTON [copy] input = _RESET_BUTTON + _RESET_MIDI output = _RESET # [clocktool] # delay = -0.1 # clock = _CLOCK # reset = _RESET # output = _CLOCK_CHORDP [button] button = B3.22 led = L3.22 negated = _FOLLOW_BARLEDS_N output = _FOLLOW_BARLEDS [sequencer] clock = _CLOCK reset = _RESET cv1 = 0 cv2 = 1 cv3 = 2 cv4 = 3 repeat1 = 8 repeat2 = 8 repeat3 = 8 repeat4 = 8 cvoutput = _BARLED [switch] input1 = _CURRENT_PAGE_VOICE1 input2 = _CURRENT_PAGE_VOICE2 input3 = _CURRENT_PAGE_VOICE3 input4 = _CURRENT_PAGE_VOICE4 input5 = _BARLED input6 = _BARLED input7 = _BARLED input8 = _BARLED offset = S6.1 output1 = _CURRENT_PAGE [switch] reset = _RESET input1 = 0.3 offset = _CURRENT_PAGE * -1 output1 = _BAR1 output2 = _BAR2 output3 = _BAR3 output4 = _BAR4 [buttongroup] value1 = 0 value2 = 1 value3 = 2 value4 = 3 button1 = B3.1 button2 = B3.2 button3 = B3.3 button4 = B3.4 output = _PAGE_BUTTONS [mixer] input1 = _PAGE_BUTTONS * _FOLLOW_BARLEDS_N input2 = _CURRENT_PAGE * _FOLLOW_BARLEDS output = _PAGE [switch] input1 = 1 offset = _PAGE * -1 output1 = _PAGE_1 output2 = _PAGE_2 output3 = _PAGE_3 output4 = _PAGE_4 [mixer] input1 = _BAR1 input2 = _PAGE_1 output = L3.1 [mixer] input1 = _BAR2 input2 = _PAGE_2 output = L3.2 [mixer] input1 = _BAR3 input2 = _PAGE_3 output = L3.3 [mixer] input1 = _BAR4 input2 = _PAGE_4 output = L3.4 # ------------------------------------------------- # Selects and modes # ------------------------------------------------- # Select drum tracks [buttongroup] button1 = B2.25 # 0 = BD button2 = B2.26 # 1 = SD button3 = B2.27 # 2 = HH button4 = B2.28 # 3 = PD led1 = L2.25 led2 = L2.26 led3 = L2.27 led4 = L2.28 buttonoutput1 = _SELECT_BD buttonoutput2 = _SELECT_SD buttonoutput3 = _SELECT_HH buttonoutput4 = _SELECT_PD # Select melodic tracks [switch] input1 = 0 # voice 1 input2 = 1 # voice 2 input3 = 2 # voice 3 input4 = 3 # voice 4 (chords) input5 = 8 # chordprogression input6 = 9 # matrixfader/arp/algoquencer # input7 = 10 # chord shape # input8 = 11 offset = S6.1 output1 = _SELECT_MEL [switch] input1 = 0 # pitch input2 = 2 # gate prob input3 = 3 # repeats input4 = 4 # gate pattern # input5 = 10 # slew # input6 = 20 # modulation cv input5 = 10 # modulation cv input6 = 1 # randomize CV input7 = 5 # ratchets input8 = 90 # settings offset = S6.2 output1 = _FADERMODE [switch] input1 = 0 # gate input2 = 0 # gate input3 = 0 # gate input4 = 0 # gate input5 = 10 # gate # input6 = 20 input6 = 0 input7 = 1 # start/end input8 = 90 offset = S6.2 output1 = _BUTTONMODE # [compare] # input = _FADERMODE # compare = 10 # ifgreater = 0 # else = 1 # output = _LUCKY_BUTTON # [compare] # input = _FADERMODE # compare = 90 # ifless = 0 # ifequal = _SELECT_MEL + 10 # output = _SELECT_SETTINGS [buttongroup] button1 = B3.25 button2 = B3.26 button3 = B3.27 button4 = B3.28 led1 = _L325 led2 = _L326 led3 = _L327 led4 = _L328 buttonpress = _PRESET_LOAD longpress = _PRESET_SAVE output = _PRESET_SELECT [gatetool] inputtrigger = _PRESET_SAVE gatelength = 1.5 outputgate = _PRESET_ANIM [lfo] hz = 4 level = _PRESET_ANIM * -0.75 square = _PRESET_LED [copy] input = _L325 * _PRESET_LED + _L325 output = L3.25 [copy] input = _L326 * _PRESET_LED + _L326 output = L3.26 [copy] input = _L327 * _PRESET_LED + _L327 output = L3.27 [copy] input = _L328 * _PRESET_LED + _L328 output = L3.28 [copy] input = 3V output = _TUNINGPITCH # ------------------------------------------------- # Chord progression # ------------------------------------------------- [button] select = _SELECT_MEL selectat = 8 button = B3.8 states = 1 longpress = _CLEAR_T_CHORDPRO # output = _CLEAR_A_CHORDPRO led = L3.8 [motoquencer] firstfader = 1 select = _SELECT_MEL selectat = 8 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clock = _CLOCK reset = _RESET cvnotches = 12 fadermode = _FADERMODE buttonmode = _BUTTONMODE numsteps = 4 numfaders = 4 clear = _CLEAR_T_CHORDPRO run = _RUNNING cv = _ROOT # startofsequence = _CHORDPROGRESSION_SYNC [motoquencer] firstfader = 5 select = _SELECT_MEL selectat = 8 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clock = _CLOCK reset = _RESET # reset = _CHORDPROGRESSION_SYNC cvnotches = 12 fadermode = _FADERMODE buttonmode = _BUTTONMODE numsteps = 4 numfaders = 4 clear = _CLEAR_T_CHORDPRO run = _RUNNING cv = _DEGREE # ------------------------------------------------- # Melody creation # Algoquencer, arpeggio and euclidean rhythm # ------------------------------------------------- [button] select = _SELECT_MEL selectat = 9 button = B3.8 states = 1 longpress = _CLEAR_T_SETTINGS led = L3.8 [button] select = _SELECT_MEL selectat = 9 button = B4.1 led = L4.1 states = 2 output = _MIDI_GATE_ENABLE [button] select = _SELECT_MEL selectat = 9 button = B4.2 led = L4.2 states = 2 output = _MIDI_PITCH_ENABLE [button] select = _SELECT_MEL selectat = 9 button = B4.3 led = L4.3 states = 2 output = _ALGOQEUNCER_GATE_ENABLE [button] select = _SELECT_MEL selectat = 9 button = B4.4 led = L4.4 states = 2 output = _ALGOQEUNCER_PITCH_ENABLE [button] select = _SELECT_MEL selectat = 9 button = B5.1 led = L5.1 states = 2 output = _EUKLID_ENABLE [button] select = _SELECT_MEL selectat = 9 button = B5.2 led = L5.2 states = 2 output = _ARP_ENABLE [button] select = _SELECT_MEL selectat = 9 button = B5.3 led = L5.3 states = 2 output = _RIBBON_GATE_ENABLE [button] select = _SELECT_MEL selectat = 9 button = B5.4 led = L5.4 states = 2 output = _RIBBON_PITCH_ENABLE [faderbank] firstfader = 7 select = _SELECT_MEL selectat = 9 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clear = _CLEAR_T_SETTINGS startvalue = 0 notches = 0 ledcolor = 0.2 output1 = _ALGOQEUNCER_ACTIVITY_G output2 = _ALGOQEUNCER_ACTIVITY_M [faderbank] firstfader = 5 select = _SELECT_MEL selectat = 9 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clear = _CLEAR_T_SETTINGS startvalue = 0 notches = 0 ledcolor = 0.4 output1 = _ALGOQEUNCER_FILLS output2 = _ALGOQEUNCER_MORPHS [motorfader] ledcolor = 0.6 fader = 1 select = _SELECT_MEL selectat = 9 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_LOAD clear = _CLEAR_T_SETTINGS notches = 7 output = _ARP_PATTERN [motorfader] ledcolor = 0.6 fader = 2 select = _SELECT_MEL selectat = 9 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_LOAD clear = _CLEAR_T_SETTINGS startvalue = 5 notches = 10 output = _ARP_RANGE [faderbank] select = _SELECT_MEL selectat = 9 preset = _PRESET_SELECT firstfader = 3 loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clear = _CLEAR_T_SETTINGS startvalue = 16 notches = 16 ledcolor = 0.8 output1 = _EUKLID_LENGTH output2 = _EUKLID_BEATS [algoquencer] clock = _CLOCK activity = _ALGOQEUNCER_ACTIVITY_G + I4 reset = _RESET morphs = _ALGOQEUNCER_MORPHS fills = _ALGOQEUNCER_FILLS gate = _ALGOQEUNCER_GATE [algoquencer] clock = _CLOCK activity = _ALGOQEUNCER_ACTIVITY_M reset = _RESET pitchlow = 0 pitchhigh = 0.3 morphs = _ALGOQEUNCER_MORPHS fills = _ALGOQEUNCER_FILLS fillorder = 2 pitch = _ALGOQEUNCER_PITCH [buttongroup] select = _SELECT_MEL selectat = 8 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE minactive = 0 maxactive = 8 button1 = B3.5 button2 = B3.9 button3 = B3.13 button4 = B3.17 button5 = B3.6 button6 = B3.10 button7 = B3.14 button8 = B3.18 led1 = L3.5 led2 = L3.9 led3 = L3.13 led4 = L3.17 led5 = L3.6 led6 = L3.10 led7 = L3.14 led8 = L3.18 buttonoutput1 = _SELECT1_ARP buttonoutput2 = _SELECT3_ARP buttonoutput3 = _SELECT5_ARP buttonoutput4 = _SELECT7_ARP buttonoutput5 = _SELECT9_ARP buttonoutput6 = _SELECT11_ARP buttonoutput7 = _SELECT13_ARP buttonoutput8 = _SELECTFILL_ARP [arpeggio] clock = _CLOCK reset = _RESET degree = _DEGREE root = _ROOT output = _ARP_PITCH pitch = 0V transpose = 1V select1 = _SELECT1_ARP select3 = _SELECT3_ARP select5 = _SELECT5_ARP select7 = _SELECT7_ARP select9 = _SELECT9_ARP select11 = _SELECT11_ARP select13 = _SELECT13_ARP selectfill2 = _SELECTFILL_ARP pattern = _ARP_PATTERN range = _ARP_RANGE * 0.02 [euklid] clock = _CLOCK reset = _RESET length = _EUKLID_LENGTH beats = _EUKLID_BEATS offset = 0 output = _EUKLID_GATE [contour] gate = _EUKLID_GATE attack = 0 hold = 0.1 decay = 0 sustain = 0 release = 0 output = _ARP_GATE # ------------------------------------------------- # Input mixer # ------------------------------------------------- [matrixmixer] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE select = _SELECT_MEL selectat = 9 input1 = _MIDI_GATE * _MIDI_GATE_ENABLE input2 = _ALGOQEUNCER_GATE * _ALGOQEUNCER_GATE_ENABLE input3 = _ARP_GATE * _EUKLID_ENABLE input4 = I5 * _RIBBON_GATE_ENABLE output1 = _MIXED_GATE1 output2 = _MIXED_GATE2 output3 = _MIXED_GATE3 output4 = _MIXED_GATE4 mixmax = 1 button11 = B3.5 button12 = B3.6 button13 = B3.7 button14 = B3.8 button21 = B3.9 button22 = B3.10 button23 = B3.11 button24 = B3.12 button31 = B3.13 button32 = B3.14 button33 = B3.15 button34 = B3.16 button41 = B3.17 button42 = B3.18 button43 = B3.19 button44 = B3.20 led11 = L3.5 led12 = L3.6 led13 = L3.7 led14 = L3.8 led21 = L3.9 led22 = L3.10 led23 = L3.11 led24 = L3.12 led31 = L3.13 led32 = L3.14 led33 = L3.15 led34 = L3.16 led41 = L3.17 led42 = L3.18 led43 = L3.19 led44 = L3.20 [matrixmixer] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE select = _SELECT_MEL selectat = 9 input1 = _MIDI_CV * _MIDI_PITCH_ENABLE input2 = _ALGOQEUNCER_PITCH * _ALGOQEUNCER_PITCH_ENABLE input3 = _ARP_PITCH * _ARP_ENABLE input4 = I1 * _RIBBON_PITCH_ENABLE output1 = _MIXED_PITCH1 output2 = _MIXED_PITCH2 output3 = _MIXED_PITCH3 output4 = _MIXED_PITCH4 button11 = B3.5 button12 = B3.6 button13 = B3.7 button14 = B3.8 button21 = B3.9 button22 = B3.10 button23 = B3.11 button24 = B3.12 button31 = B3.13 button32 = B3.14 button33 = B3.15 button34 = B3.16 button41 = B3.17 button42 = B3.18 button43 = B3.19 button44 = B3.20 led11 = L3.5 led12 = L3.6 led13 = L3.7 led14 = L3.8 led21 = L3.9 led22 = L3.10 led23 = L3.11 led24 = L3.12 led31 = L3.13 led32 = L3.14 led33 = L3.15 led34 = L3.16 led41 = L3.17 led42 = L3.18 led43 = L3.19 led44 = L3.20 # ------------------------------------------------- # Faders for voice settings # ------------------------------------------------- [fadermatrix] firstfader = 1 select = _FADERMODE selectat = 90 rowcolumn = _SELECT_MEL preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE notches1 = 1 notches2 = 5 notches3 = 5 notches4 = 5 startvalue2 = 0 startvalue3 = 6 startvalue4 = 0 clear = _CLEAR_T_SETTINGS output11 = _PITCHBEND_VOICE1 output12 = _PITCH_BASE1 output13 = _PITCH_RANGE1 output14 = _PATTERN_VOICE1 output21 = _PITCHBEND_VOICE2 output22 = _PITCH_BASE2 output23 = _PITCH_RANGE2 output24 = _PATTERN_VOICE2 output31 = _PITCHBEND_VOICE3 output32 = _PITCH_BASE3 output33 = _PITCH_RANGE3 output34 = _PATTERN_VOICE3 output41 = _PITCHBEND_VOICE4 output42 = _PITCH_BASE4 output43 = _PITCH_RANGE4 output44 = _CHORD_SPREAD [fadermatrix] firstfader = 5 select = _FADERMODE selectat = 90 rowcolumn = _SELECT_MEL preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE notches1 = 5 notches2 = 0 notches3 = 0 notches4 = 0 startvalue1 = 2 startvalue2 = 0 startvalue3 = 0 startvalue4 = 0 clear = _CLEAR_T_SETTINGS output11 = _GATELENGTH_SWITCH_VOICE1 output12 = _ACCENT_VOICE1 output13 = _LUCKY_CHANGES1 output14 = _LUCKY_AMOUNT1 output21 = _GATELENGTH_SWITCH_VOICE2 output22 = _ACCENT_VOICE2 output23 = _LUCKY_CHANGES2 output24 = _LUCKY_AMOUNT2 output31 = _GATELENGTH_SWITCH_VOICE3 output32 = _ACCENT_VOICE3 output33 = _LUCKY_CHANGES3 output34 = _LUCKY_AMOUNT3 output41 = _GATELENGTH_SWITCH_VOICE4 output42 = _SLEW_VOICE4 output43 = _LUCKY_CHANGES4 output44 = _LUCKY_AMOUNT4 # ------------------------------------------------- # Voice 1 # ------------------------------------------------- [buttongroup] select = _SELECT_MEL selectat = 0 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE minactive = 0 maxactive = 8 button1 = B3.5 button2 = B3.9 button3 = B3.13 button4 = B3.17 button5 = B3.6 button6 = B3.10 button7 = B3.14 button8 = B3.18 led1 = L3.5 led2 = L3.9 led3 = L3.13 led4 = L3.17 led5 = L3.6 led6 = L3.10 led7 = L3.14 led8 = L3.18 buttonoutput1 = _SELECT1_VOICE1 buttonoutput2 = _SELECT3_VOICE1 buttonoutput3 = _SELECT5_VOICE1 buttonoutput4 = _SELECT7_VOICE1 buttonoutput5 = _SELECT9_VOICE1 buttonoutput6 = _SELECT11_VOICE1 buttonoutput7 = _SELECT13_VOICE1 buttonoutput8 = _SELECTFILL_VOICE1 [button] select = _SELECT_MEL selectat = 0 button = B3.7 states = 1 longpress = _CLEAR_VOICE1 led = L3.7 [button] select = _SELECT_MEL selectat = 0 button = B3.8 states = 1 output = _LUCKY_TIES_VOICE1 led = L3.8 [button] select = _SELECT_MEL selectat = 0 button = B3.11 states = 1 output = _LUCKY_CV_VOICE1 led = L3.11 [button] select = _SELECT_MEL selectat = 0 button = B3.12 states = 1 output = _LUCKY_GATE_VOICE1 led = L3.12 [buttongroup] select = _SELECT_MEL selectat = 0 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button1 = B3.15 button2 = B3.16 button3 = B3.19 button4 = B3.20 led1 = L3.15 led2 = L3.16 led3 = L3.19 led4 = L3.20 buttonoutput3 = _TUNINGON1 buttonoutput4 = _COMPOSE1 output = _MUTE_VOICE1 [switch] input1 = 0.1 input2 = 0.25 input3 = 0.5 input4 = 0.75 input5 = 0.9 offset = _GATELENGTH_SWITCH_VOICE1 output1 = _GATELENGTH_VOICE1 [switch] input1 = 0 input2 = 1 input3 = 1 offset = S6.3 output1 = _KEYBOARD_VOICE1 [switch] input1 = 0 input2 = 0 input3 = 1 offset = S6.3 output1 = _REC_VOICE1 [copy] input = _PITCHBEND_VOICE1 * 0.4 - 0.1 output = _PITCHBEND1 [motoquencer] select = _SELECT_MEL selectat = 0 clock = _CLOCK reset = _RESET degree = _DEGREE root = _ROOT transpose = _PITCH_BASE1 * 0.1 + _PITCHBEND1 cvbase = 0 cvrange = _PITCH_RANGE1 * 0.1 + 0.03 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE fadermode = _FADERMODE buttonmode = _BUTTONMODE composemode = _COMPOSE1 page = _PAGE numsteps = 32 tuningmode = _TUNINGON1 tuningpitch = 1V form = S6.4 luckychance = _LUCKY_CHANGES1 luckyamount = _LUCKY_AMOUNT1 luckycvs = _LUCKY_CV_VOICE1 luckygates = _LUCKY_GATE_VOICE1 luckyties = _LUCKY_TIES_VOICE1 defaultgate = 0 gatelength = _GATELENGTH_VOICE1 pattern = _PATTERN_VOICE1 clear = _CLEAR_VOICE1 select1 = _SELECT1_VOICE1 select3 = _SELECT3_VOICE1 select5 = _SELECT5_VOICE1 select7 = _SELECT7_VOICE1 select9 = _SELECT9_VOICE1 select11 = _SELECT11_VOICE1 select13 = _SELECT13_VOICE1 selectfill2 = _SELECTFILL_VOICE1 quantize = 2 linktonext = 1 cv = _CV_MOTOQUENCER_VOICE1 gate = _GATE_MOTOQUENCER_VOICE1 currentpage = _CURRENT_PAGE_VOICE1 recordmode = _REC_VOICE1 keyboardcv = _MIXED_PITCH1 keyboardgate = _MIXED_GATE1 keyboardmode = _KEYBOARD_VOICE1 + _MUTE_VOICE1 # [motoquencer] # quantize = 0 # preset = _PRESET_SELECT # loadpreset = _PRESET_LOAD # savepreset = _PRESET_SAVE # clear = _CLEAR_VOICE1 # defaultgate = 0 # linktonext = 1 # cv = _SLEW_VOICE1 # gate = _SLEW_GATE_VOICE1 [motoquencer] quantize = 0 cvbase = 0 cvrange = 1 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clear = _CLEAR_VOICE1 holdcv = 0 defaultgate = 1 transpose = _ACCENT_VOICE1 cv = _ACCENT_VELO_VOICE1 gate = _ACCENT_GATE_VOICE1 # [slew] # input = _UNSLEW_MOTOQUENCER_VOICE1 # gate = _SLEW_GATE_VOICE1 # slew = _SLEW_VOICE1 # scurve = _CV_MOTOQUENCER_VOICE1 # ------------------------------------------------- # Voice 2 # ------------------------------------------------- [buttongroup] select = _SELECT_MEL selectat = 1 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE minactive = 0 maxactive = 8 button1 = B3.5 button2 = B3.9 button3 = B3.13 button4 = B3.17 button5 = B3.6 button6 = B3.10 button7 = B3.14 button8 = B3.18 led1 = L3.5 led2 = L3.9 led3 = L3.13 led4 = L3.17 led5 = L3.6 led6 = L3.10 led7 = L3.14 led8 = L3.18 buttonoutput1 = _SELECT1_VOICE2 buttonoutput2 = _SELECT3_VOICE2 buttonoutput3 = _SELECT5_VOICE2 buttonoutput4 = _SELECT7_VOICE2 buttonoutput5 = _SELECT9_VOICE2 buttonoutput6 = _SELECT11_VOICE2 buttonoutput7 = _SELECT13_VOICE2 buttonoutput8 = _SELECTFILL_VOICE2 [button] select = _SELECT_MEL selectat = 1 button = B3.7 states = 1 longpress = _CLEAR_VOICE2 led = L3.7 [button] select = _SELECT_MEL selectat = 1 button = B3.8 states = 1 output = _LUCKY_TIES_VOICE2 led = L3.8 [button] select = _SELECT_MEL selectat = 1 button = B3.11 states = 1 output = _LUCKY_CV_VOICE2 led = L3.11 [button] select = _SELECT_MEL selectat = 1 button = B3.12 states = 1 output = _LUCKY_GATE_VOICE2 led = L3.12 [buttongroup] select = _SELECT_MEL selectat = 1 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button1 = B3.15 button2 = B3.16 button3 = B3.19 button4 = B3.20 led1 = L3.15 led2 = L3.16 led3 = L3.19 led4 = L3.20 buttonoutput3 = _TUNINGON2 buttonoutput4 = _COMPOSE2 output = _MUTE_VOICE2 [switch] input1 = 0.1 input2 = 0.25 input3 = 0.5 input4 = 0.75 input5 = 0.9 offset = _GATELENGTH_SWITCH_VOICE2 output1 = _GATELENGTH_VOICE2 [switch] input1 = 0 input2 = 1 input3 = 1 offset = S6.5 output1 = _KEYBOARD_VOICE2 [switch] input1 = 0 input2 = 0 input3 = 1 offset = S6.5 output1 = _REC_VOICE2 [copy] input = _PITCHBEND_VOICE2 * 0.4 - 0.1 output = _PITCHBEND2 [motoquencer] select = _SELECT_MEL selectat = 1 clock = _CLOCK reset = _RESET degree = _DEGREE root = _ROOT transpose = _PITCH_BASE2 * 0.1 + _PITCHBEND2 cvbase = 0 cvrange = _PITCH_RANGE2 * 0.1 + 0.03 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE fadermode = _FADERMODE buttonmode = _BUTTONMODE composemode = _COMPOSE2 page = _PAGE numsteps = 32 tuningmode = _TUNINGON2 tuningpitch = 1V form = S6.6 luckychance = _LUCKY_CHANGES2 luckyamount = _LUCKY_AMOUNT2 luckycvs = _LUCKY_CV_VOICE2 luckygates = _LUCKY_GATE_VOICE2 luckyties = _LUCKY_TIES_VOICE2 defaultgate = 0 gatelength = _GATELENGTH_VOICE2 pattern = _PATTERN_VOICE2 clear = _CLEAR_VOICE2 select1 = _SELECT1_VOICE2 select3 = _SELECT3_VOICE2 select5 = _SELECT5_VOICE2 select7 = _SELECT7_VOICE2 select9 = _SELECT9_VOICE2 select11 = _SELECT11_VOICE2 select13 = _SELECT13_VOICE2 selectfill2 = _SELECTFILL_VOICE2 quantize = 2 linktonext = 1 cv = _CV_MOTOQUENCER_VOICE2 gate = _GATE_MOTOQUENCER_VOICE2 currentpage = _CURRENT_PAGE_VOICE2 recordmode = _REC_VOICE2 keyboardcv = _MIXED_PITCH2 keyboardgate = _MIXED_GATE2 keyboardmode = _KEYBOARD_VOICE2 + _MUTE_VOICE2 # [motoquencer] # quantize = 0 # preset = _PRESET_SELECT # loadpreset = _PRESET_LOAD # savepreset = _PRESET_SAVE # clear = _CLEAR_VOICE2 # defaultgate = 0 # linktonext = 1 # cv = _SLEW_VOICE2 # gate = _SLEW_GATE_VOICE2 [motoquencer] quantize = 0 cvbase = 0 cvrange = 1 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clear = _CLEAR_VOICE2 holdcv = 0 defaultgate = 1 transpose = _ACCENT_VOICE2 cv = _ACCENT_VELO_VOICE2 gate = _ACCENT_GATE_VOICE2 # [slew] # input = _UNSLEW_MOTOQUENCER_VOICE2 # gate = _SLEW_GATE_VOICE2 # slew = _SLEW_VOICE2 # scurve = _CV_MOTOQUENCER_VOICE2 # ------------------------------------------------- # Voice 3 # ------------------------------------------------- [buttongroup] select = _SELECT_MEL selectat = 2 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE minactive = 0 maxactive = 8 button1 = B3.5 button2 = B3.9 button3 = B3.13 button4 = B3.17 button5 = B3.6 button6 = B3.10 button7 = B3.14 button8 = B3.18 led1 = L3.5 led2 = L3.9 led3 = L3.13 led4 = L3.17 led5 = L3.6 led6 = L3.10 led7 = L3.14 led8 = L3.18 buttonoutput1 = _SELECT1_VOICE3 buttonoutput2 = _SELECT3_VOICE3 buttonoutput3 = _SELECT5_VOICE3 buttonoutput4 = _SELECT7_VOICE3 buttonoutput5 = _SELECT9_VOICE3 buttonoutput6 = _SELECT11_VOICE3 buttonoutput7 = _SELECT13_VOICE3 buttonoutput8 = _SELECTFILL_VOICE3 [button] select = _SELECT_MEL selectat = 2 button = B3.7 states = 1 longpress = _CLEAR_VOICE3 led = L3.7 [button] select = _SELECT_MEL selectat = 2 button = B3.8 states = 1 output = _LUCKY_TIES_VOICE3 led = L3.8 [button] select = _SELECT_MEL selectat = 2 button = B3.11 states = 1 output = _LUCKY_CV_VOICE3 led = L3.11 [button] select = _SELECT_MEL selectat = 2 button = B3.12 states = 1 output = _LUCKY_GATE_VOICE3 led = L3.12 [buttongroup] select = _SELECT_MEL selectat = 2 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button1 = B3.15 button2 = B3.16 button3 = B3.19 button4 = B3.20 led1 = L3.15 led2 = L3.16 led3 = L3.19 led4 = L3.20 buttonoutput3 = _TUNINGON3 buttonoutput4 = _COMPOSE3 output = _MUTE_VOICE3 [switch] input1 = 0.1 input2 = 0.25 input3 = 0.5 input4 = 0.75 input5 = 0.9 offset = _GATELENGTH_SWITCH_VOICE3 output1 = _GATELENGTH_VOICE3 [switch] input1 = 0 input2 = 1 input3 = 1 offset = S6.7 output1 = _KEYBOARD_VOICE3 [switch] input1 = 0 input2 = 0 input3 = 1 offset = S6.7 output1 = _REC_VOICE3 [copy] input = _PITCHBEND_VOICE3 * 0.4 - 0.1 output = _PITCHBEND3 [motoquencer] select = _SELECT_MEL selectat = 2 clock = _CLOCK reset = _RESET degree = _DEGREE root = _ROOT transpose = _PITCH_BASE3 * 0.1 + _PITCHBEND3 cvbase = 0 cvrange = _PITCH_RANGE3 * 0.1 + 0.03 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE fadermode = _FADERMODE buttonmode = _BUTTONMODE composemode = _COMPOSE3 page = _PAGE numsteps = 32 tuningmode = _TUNINGON3 tuningpitch = 1V form = S6.8 luckychance = _LUCKY_CHANGES3 luckyamount = _LUCKY_AMOUNT3 luckycvs = _LUCKY_CV_VOICE3 luckygates = _LUCKY_GATE_VOICE3 luckyties = _LUCKY_TIES_VOICE3 defaultgate = 0 gatelength = _GATELENGTH_VOICE3 pattern = _PATTERN_VOICE3 clear = _CLEAR_VOICE3 select1 = _SELECT1_VOICE3 select3 = _SELECT3_VOICE3 select5 = _SELECT5_VOICE3 select7 = _SELECT7_VOICE3 select9 = _SELECT9_VOICE3 select11 = _SELECT11_VOICE3 select13 = _SELECT13_VOICE3 selectfill2 = _SELECTFILL_VOICE3 quantize = 2 linktonext = 1 cv = _CV_MOTOQUENCER_VOICE3 gate = _GATE_MOTOQUENCER_VOICE3 currentpage = _CURRENT_PAGE_VOICE3 recordmode = _REC_VOICE3 keyboardcv = _MIXED_PITCH3 keyboardgate = _MIXED_GATE3 keyboardmode = _KEYBOARD_VOICE3 + _MUTE_VOICE3 # [motoquencer] # quantize = 0 # preset = _PRESET_SELECT # loadpreset = _PRESET_LOAD # savepreset = _PRESET_SAVE # clear = _CLEAR_VOICE3 # defaultgate = 0 # linktonext = 1 # cv = _SLEW_VOICE3 # gate = _SLEW_GATE_VOICE3 [motoquencer] transpose = _ACCENT_VOICE3 quantize = 0 cvbase = 0 cvrange = 1 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clear = _CLEAR_VOICE3 holdcv = 0 defaultgate = 1 cv = _ACCENT_VELO_VOICE3 gate = _ACCENT_GATE_VOICE3 # [slew] # input = _UNSLEW_MOTOQUENCER_VOICE3 # gate = _SLEW_GATE_VOICE3 # slew = _SLEW_VOICE3 # scurve = _CV_MOTOQUENCER_VOICE3 # ------------------------------------------------- # Chord voicing # ------------------------------------------------- # [button] # select = _SELECT_MEL # selectat = 10 # button = B3.7 # states = 1 # longpress = _CLEAR_CHORD # led = L3.7 # [clocktool] # clock = _CLOCK # reset = _RESET # divide = 8 # multiply = 1 # output = _CLOCK_CHORD # [motoquencer] # clear = _CLEAR_CHORD # clock = _CLOCK_CHORD # firstfader = 1 # numfaders = 8 # numsteps = 8 # reset = _RESET # select = _SELECT_MEL # selectat = 10 # preset = _PRESET_SELECT # loadpreset = _PRESET_LOAD # savepreset = _PRESET_SAVE # cv = _CHORD_SHAPE # cvnotches = 7 # cvrange = 0.1 # cvbase = 0 # quantize = 0 # run = _RUNNING # My Favourite Chord Voicings (Sinfonion Manual, p. 52 ff.) # [switch] # input1 = 0.515625 # root # input2 = 0.640625 # root and 5th # input3 = 0.890625 # triad # input4 = 0.953125 # major 7 # input5 = 0.734375 # without 3rd # input6 = 0.859375 # omit the 5th # input7 = 0.484375 # 9th instead of root # offset = _CHORD_SHAPE # output1 = _ADC_INPUT # [adc] # maximum = 1 # input = _ADC_INPUT # bit1 = _CHORD_SELECT_1 # bit2 = _CHORD_SELECT_3 # bit3 = _CHORD_SELECT_5 # bit4 = _CHORD_SELECT_7 # bit5 = _CHORD_SELECT_9 # [buttongroup] # select = _SELECT_MEL # selectat = 10 # button1 = _CHORD_SELECT_1 # button2 = _CHORD_SELECT_3 # button3 = _CHORD_SELECT_5 # button4 = _CHORD_SELECT_7 # button5 = _CHORD_SELECT_9 # button6 = 0 # button7 = 0 # button8 = 0 # maxactive = 4 # led1 = L3.5 # led2 = L3.9 # led3 = L3.13 # led4 = L3.17 # led5 = L3.6 # led6 = L3.10 # led7 = L3.14 # led8 = L3.18 # ------------------------------------------------- # Voice 4 (chords) # ------------------------------------------------- [buttongroup] select = _SELECT_MEL selectat = 3 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE minactive = 0 maxactive = 8 button1 = B3.5 button2 = B3.9 button3 = B3.13 button4 = B3.17 button5 = B3.6 button6 = B3.10 button7 = B3.14 button8 = B3.18 led1 = L3.5 led2 = L3.9 led3 = L3.13 led4 = L3.17 led5 = L3.6 led6 = L3.10 led7 = L3.14 led8 = L3.18 buttonoutput1 = _SELECT1_VOICE4 buttonoutput2 = _SELECT3_VOICE4 buttonoutput3 = _SELECT5_VOICE4 buttonoutput4 = _SELECT7_VOICE4 buttonoutput5 = _SELECT9_VOICE4 buttonoutput6 = _SELECT11_VOICE4 buttonoutput7 = _SELECT13_VOICE4 buttonoutput8 = _SELECTFILL_VOICE4 [button] select = _SELECT_MEL selectat = 3 button = B3.7 states = 1 longpress = _CLEAR_VOICE4 led = L3.7 [button] select = _SELECT_MEL selectat = 3 button = B3.8 states = 1 output = _LUCKY_TIES_VOICE4 led = L3.8 [button] select = _SELECT_MEL selectat = 3 button = B3.11 states = 1 output = _LUCKY_CV_VOICE4 led = L3.11 [button] select = _SELECT_MEL selectat = 3 button = B3.12 states = 1 output = _LUCKY_GATE_VOICE4 led = L3.12 [buttongroup] select = _SELECT_MEL selectat = 3 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button1 = B3.15 button2 = B3.16 button3 = B3.19 button4 = B3.20 led1 = L3.15 led2 = L3.16 led3 = L3.19 led4 = L3.20 buttonoutput3 = _TUNINGON4 buttonoutput4 = _COMPOSE4 output = _MUTE_VOICE4 [switch] input1 = 0.1 input2 = 0.25 input3 = 0.5 input4 = 0.75 input5 = 0.9 offset = _GATELENGTH_SWITCH_VOICE4 output1 = _GATELENGTH_VOICE4 [switch] input1 = 0 input2 = 1 input3 = 1 offset = S6.9 output1 = _KEYBOARD_VOICE4 [switch] input1 = 0 input2 = 0 input3 = 1 offset = S6.9 output1 = _REC_VOICE4 [copy] input = _PITCHBEND_VOICE4 * 0.4 - 0.1 output = _PITCHBEND4 [motoquencer] run = _RUNNING select = _SELECT_MEL selectat = 3 clock = _CLOCK reset = _RESET degree = _DEGREE root = _ROOT transpose = _PITCH_BASE4 * 0.1 cvbase = 0 cvrange = _PITCH_RANGE4 * 0.1 + 0.03 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE fadermode = _FADERMODE buttonmode = _BUTTONMODE page = _PAGE composemode = _COMPOSE4 numsteps = 32 form = S6.10 luckychance = _LUCKY_CHANGES4 luckyamount = _LUCKY_AMOUNT4 luckycvs = _LUCKY_CV_VOICE4 luckygates = _LUCKY_GATE_VOICE4 luckyties = _LUCKY_TIES_VOICE4 defaultgate = 0 gatelength = _GATELENGTH_VOICE4 clear = _CLEAR_VOICE4 select1 = _SELECT1_VOICE4 select3 = _SELECT3_VOICE4 select5 = _SELECT5_VOICE4 select7 = _SELECT7_VOICE4 select9 = _SELECT9_VOICE4 select11 = _SELECT11_VOICE4 select13 = _SELECT13_VOICE4 selectfill2 = _SELECTFILL_VOICE4 quantize = 2 linktonext = 1 cv = _MOTOQUENCER_VOICE4 gate = _GATE_MOTOQUENCER_VOICE4 currentpage = _CURRENT_PAGE_VOICE4 recordmode = _REC_VOICE4 keyboardcv = _MIXED_PITCH4 keyboardgate = _MIXED_GATE4 keyboardmode = _KEYBOARD_VOICE4 + _MUTE_VOICE4 [motoquencer] quantize = 0 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE clear = _CLEAR_VOICE4 defaultgate = 0 defaultcv = 3 holdcv = 0 cvnotches = 7 cvrange = 0.1 cvbase = 0 cv = _CHORD_SHAPE # My Favourite Chord Voicings (Sinfonion Manual, p. 52 ff.) [switch] input1 = 0.515625 # root input2 = 0.640625 # root and 5th input3 = 0.890625 # triad input4 = 0.953125 # major 7 input5 = 0.734375 # without 3rd input6 = 0.859375 # omit the 5th input7 = 0.484375 # 9th instead of root offset = _CHORD_SHAPE output1 = _ADC_INPUT [adc] maximum = 1 input = _ADC_INPUT bit1 = _CHORD_SELECT_1 bit2 = _CHORD_SELECT_3 bit3 = _CHORD_SELECT_5 bit4 = _CHORD_SELECT_7 bit5 = _CHORD_SELECT_9 [copy] input = _GATE_MOTOQUENCER_VOICE4 output = R8 [chord] degree = _DEGREE inversion = 0 pitch = _MOTOQUENCER_VOICE4 root = _ROOT select1 = _CHORD_SELECT_1 select3 = _CHORD_SELECT_3 select5 = _CHORD_SELECT_5 select7 = _CHORD_SELECT_7 select9 = _CHORD_SELECT_9 select11 = 0 # _CHORD_SELECT_11 select13 = 0 # _CHORD_SELECT_13 selectfill2 = 0 # _CHORD_SELECT_FILL spread = _CHORD_SPREAD * 0.1 + 0.03 # transpose = 0.1 * _PITCH_BASE4 # _TRANSPOSE * 1V tuningmode = _TUNINGON4 tuningpitch = _TUNINGPITCH + 2V # trigger = _GATE_MOTOQUENCER_VOICE4 output1 = _CHORD_1_OUT output2 = _CHORD_2_OUT output3 = _CHORD_3_OUT output4 = _CHORD_4_OUT [octave] input = _CHORD_1_OUT spread = 0 detune = 0 output2 = _CHORD_NOTE_1_OUT [octave] input = _CHORD_2_OUT spread = 0 detune = 0 output3 = _CHORD_NOTE_2_OUT [octave] input = _CHORD_3_OUT spread = 0 detune = 0 output2 = _CHORD_NOTE_3_OUT [octave] input = _CHORD_4_OUT spread = 0 detune = 0 output3 = _CHORD_NOTE_4_OUT # ------------------------------------------------- # Drums # ------------------------------------------------- [button] button = B2.24 led = L2.24 output = _SHIFT_ON negated = _SHIFT_OFF states = 1 [button] select = _SHIFT_OFF button = B2.21 states = 1 led = L2.21 output = _DRUMS_ALTERNATESTEPS [button] select = _SHIFT_ON button = B2.21 states = 2 onvalue = 4 offvalue = 2 led = L2.21 output = _DRUMS_ALTERNATEFILL [button] select = _SHIFT_OFF button = B2.22 states = 1 led = L2.22 output = _DRUMS_ACCENTS [button] select = _SHIFT_ON button = B2.22 states = 1 led = L2.22 output = _DRUMS_REROLL [button] select = _SHIFT_OFF button = B2.23 states = 1 led = L2.23 output = _DRUMS_LENGHT [button] select = _SHIFT_ON button = B2.23 states = 1 led = L2.23 output = _DRUMS_CLEAR [timing] clock = _CLOCK reset = _RESET timing1 = 0 timing2 = P1.2 * 0.3 output = _CLOCK_SWING [pot] pot = P1.1 notch = 0.1 output = _ALGOQEUNCER_ACTIVITY_BD select = _SELECT_BD clear = _CLEAR_T_SETTINGS + _START startvalue = 0.5 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE [algoquencer] clock = _CLOCK reset = _RESET button1 = B2.1 button2 = B2.2 button3 = B2.3 button4 = B2.4 button5 = B2.5 button6 = B2.6 button7 = B2.7 button8 = B2.8 button9 = B2.9 button10 = B2.10 button11 = B2.11 button12 = B2.12 button13 = B2.13 button14 = B2.14 button15 = B2.15 button16 = B2.16 clear = _DRUMS_CLEAR reroll = _DRUMS_REROLL lengthbutton = _DRUMS_LENGHT accentbutton = _DRUMS_ACCENTS alternatebutton = _DRUMS_ALTERNATESTEPS alternatebars = _DRUMS_ALTERNATEFILL activity = _ALGOQEUNCER_ACTIVITY_BD variation = P1.4 offbeats = 0.5 distribution = 0.5 fills = P1.3 fillorder = _DRUMS_ALTERNATEFILL select = _SELECT_BD preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE trigger = _OUTPUT_GATE5 barled1 = L2.17 barled2 = L2.18 barled3 = L2.19 barled4 = L2.20 # accent = led1 = L2.1 led2 = L2.2 led3 = L2.3 led4 = L2.4 led5 = L2.5 led6 = L2.6 led7 = L2.7 led8 = L2.8 led9 = L2.9 led10 = L2.10 led11 = L2.11 led12 = L2.12 led13 = L2.13 led14 = L2.14 led15 = L2.15 led16 = L2.16 [pot] pot = P1.1 notch = 0.1 output = _ALGOQEUNCER_ACTIVITY_SD select = _SELECT_SD clear = _CLEAR_T_SETTINGS + _START startvalue = 0.5 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE [algoquencer] clock = _CLOCK_SWING reset = _RESET button1 = B2.1 button2 = B2.2 button3 = B2.3 button4 = B2.4 button5 = B2.5 button6 = B2.6 button7 = B2.7 button8 = B2.8 button9 = B2.9 button10 = B2.10 button11 = B2.11 button12 = B2.12 button13 = B2.13 button14 = B2.14 button15 = B2.15 button16 = B2.16 clear = _DRUMS_CLEAR reroll = _DRUMS_REROLL lengthbutton = _DRUMS_LENGHT accentbutton = _DRUMS_ACCENTS alternatebutton = _DRUMS_ALTERNATESTEPS alternatebars = _DRUMS_ALTERNATEFILL activity = _ALGOQEUNCER_ACTIVITY_SD variation = P1.6 offbeats = 0.5 distribution = 0.5 fills = P1.5 fillorder = _DRUMS_ALTERNATEFILL select = _SELECT_SD preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE trigger = _OUTPUT_GATE6 barled1 = L2.17 barled2 = L2.18 barled3 = L2.19 barled4 = L2.20 # accent = led1 = L2.1 led2 = L2.2 led3 = L2.3 led4 = L2.4 led5 = L2.5 led6 = L2.6 led7 = L2.7 led8 = L2.8 led9 = L2.9 led10 = L2.10 led11 = L2.11 led12 = L2.12 led13 = L2.13 led14 = L2.14 led15 = L2.15 led16 = L2.16 [pot] pot = P1.1 notch = 0.1 output = _ALGOQEUNCER_ACTIVITY_HH select = _SELECT_HH clear = _CLEAR_T_SETTINGS + _START startvalue = 0.5 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE [algoquencer] clock = _CLOCK_SWING reset = _RESET button1 = B2.1 button2 = B2.2 button3 = B2.3 button4 = B2.4 button5 = B2.5 button6 = B2.6 button7 = B2.7 button8 = B2.8 button9 = B2.9 button10 = B2.10 button11 = B2.11 button12 = B2.12 button13 = B2.13 button14 = B2.14 button15 = B2.15 button16 = B2.16 clear = _DRUMS_CLEAR reroll = _DRUMS_REROLL lengthbutton = _DRUMS_LENGHT accentbutton = _DRUMS_ACCENTS alternatebutton = _DRUMS_ALTERNATESTEPS alternatebars = _DRUMS_ALTERNATEFILL activity = _ALGOQEUNCER_ACTIVITY_HH variation = P1.8 offbeats = 0.5 distribution = 0.5 fills = P1.7 fillorder = _DRUMS_ALTERNATEFILL select = _SELECT_HH preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE trigger = _OUTPUT_GATE7 barled1 = L2.17 barled2 = L2.18 barled3 = L2.19 barled4 = L2.20 # accent = led1 = L2.1 led2 = L2.2 led3 = L2.3 led4 = L2.4 led5 = L2.5 led6 = L2.6 led7 = L2.7 led8 = L2.8 led9 = L2.9 led10 = L2.10 led11 = L2.11 led12 = L2.12 led13 = L2.13 led14 = L2.14 led15 = L2.15 led16 = L2.16 [pot] pot = P1.1 notch = 0.1 output = _ALGOQEUNCER_ACTIVITY_PD select = _SELECT_PD clear = _CLEAR_T_SETTINGS + _START startvalue = 0.5 preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE [algoquencer] clock = _CLOCK_SWING reset = _RESET button1 = B2.1 button2 = B2.2 button3 = B2.3 button4 = B2.4 button5 = B2.5 button6 = B2.6 button7 = B2.7 button8 = B2.8 button9 = B2.9 button10 = B2.10 button11 = B2.11 button12 = B2.12 button13 = B2.13 button14 = B2.14 button15 = B2.15 button16 = B2.16 clear = _DRUMS_CLEAR reroll = _DRUMS_REROLL lengthbutton = _DRUMS_LENGHT accentbutton = _DRUMS_ACCENTS alternatebutton = _DRUMS_ALTERNATESTEPS alternatebars = _DRUMS_ALTERNATEFILL activity = _ALGOQEUNCER_ACTIVITY_PD variation = P1.10 offbeats = 0.5 distribution = 0.5 fills = P1.9 fillorder = _DRUMS_ALTERNATEFILL select = _SELECT_PD preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE trigger = _OUTPUT_GATE8 barled1 = L2.17 barled2 = L2.18 barled3 = L2.19 barled4 = L2.20 # accent = led1 = L2.1 led2 = L2.2 led3 = L2.3 led4 = L2.4 led5 = L2.5 led6 = L2.6 led7 = L2.7 led8 = L2.8 led9 = L2.9 led10 = L2.10 led11 = L2.11 led12 = L2.12 led13 = L2.13 led14 = L2.14 led15 = L2.15 led16 = L2.16 # ------------------------------------------------- # Output # ------------------------------------------------- # [mixer] # input1 = _CLEAR_CHORD + _CLEAR_T_CHORDPRO # input2 = _CLEAR_T_SETTINGS # input3 = _CLEAR_VOICE1 + _CLEAR_VOICE2 # input4 = _CLEAR_VOICE3 + _CLEAR_VOICE4 # output = _CLEAR_TRIGGER # [mixer] # input1 = _CLEAR_A_CHORD + _CLEAR_A_CHORDPRO # input2 = _CLEAR_A_SETTINGS # input3 = _CLEAR_A_VOICE1 + _CLEAR_A_VOICE2 # input4 = _CLEAR_A_VOICE3 + _CLEAR_A_VOICE4 # output = _CLEAR_ANIM # [clocktool] # clock = _CLEAR_TRIGGER # gatelength = 2 # sec # output = _CLEAR_ANIM_OFF # [compare] # input = _CLEAR_ANIM_OFF # compare = 1 # ifequal = 0 # else = 0.5 # output = _CLEAR_VALUE # [lfo] # hz = 3 # level = _CLEAR_ANIM * _CLEAR_VALUE # square = L3.8 [copy] input = _CV_MOTOQUENCER_VOICE1 output = O1 [copy] input = _CV_MOTOQUENCER_VOICE2 output = O2 [copy] input = _CV_MOTOQUENCER_VOICE2 + 2V output = O3 [copy] input = _CV_MOTOQUENCER_VOICE3 + 1V output = O4 # [slew] # input = _UNSLEW_MOTOQUENCER_VOICE1 # slew = _SLEW_VOICE4 # scurve = _MOTOQUENCER_VOICE4 [slew] input = _CHORD_NOTE_1_OUT + _PITCHBEND4 slew = _SLEW_VOICE4 * 2 scurve = O5 [slew] input = _CHORD_NOTE_2_OUT + _PITCHBEND4 slew = _SLEW_VOICE4 * 2 scurve = O6 [slew] input = _CHORD_NOTE_3_OUT + _PITCHBEND4 slew = _SLEW_VOICE4 * 2 scurve = O7 [slew] input = _CHORD_NOTE_4_OUT + _PITCHBEND4 slew = _SLEW_VOICE4 * 2 scurve = O8 # voice 1 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button = B3.29 select = _SELECT_MUTE selectat = 0 output = _MUTE_T1_VOICE1 negated = _MUTE_T2_VOICE1 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE states = 1 button = B3.29 select = _SELECT_MUTE selectat = 1 offvalue = _MUTE_T1_VOICE1 onvalue = _MUTE_T2_VOICE1 output = _MUTE_M_VOICE1 [switch] input1 = _MUTE_T1_VOICE1 input2 = _MUTE_M_VOICE1 output1 = _MUTE_X_VOICE1 offset = _SELECT_MUTE [copy] input = _GATE_MOTOQUENCER_VOICE1 * _MUTE_X_VOICE1 output = G1.1 [copy] input = 0.3 * _MUTE_X_VOICE1 + G1.1 output = L3.29 # voice 2 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button = B3.30 select = _SELECT_MUTE selectat = 0 output = _MUTE_T1_VOICE2 negated = _MUTE_T2_VOICE2 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE states = 1 button = B3.30 select = _SELECT_MUTE selectat = 1 offvalue = _MUTE_T1_VOICE2 onvalue = _MUTE_T2_VOICE2 output = _MUTE_M_VOICE2 [switch] input1 = _MUTE_T1_VOICE2 input2 = _MUTE_M_VOICE2 output1 = _MUTE_X_VOICE2 offset = _SELECT_MUTE [copy] input = _GATE_MOTOQUENCER_VOICE2 * _MUTE_X_VOICE2 output = G1.3 [copy] input = 0.3 * _MUTE_X_VOICE2 + G1.3 output = L3.30 # voice 3 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button = B3.31 select = _SELECT_MUTE selectat = 0 output = _MUTE_T1_VOICE3 negated = _MUTE_T2_VOICE3 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE states = 1 button = B3.31 select = _SELECT_MUTE selectat = 1 offvalue = _MUTE_T1_VOICE3 onvalue = _MUTE_T2_VOICE3 output = _MUTE_M_VOICE3 [switch] input1 = _MUTE_T1_VOICE3 input2 = _MUTE_M_VOICE3 output1 = _MUTE_X_VOICE3 offset = _SELECT_MUTE [copy] input = _GATE_MOTOQUENCER_VOICE3 * _MUTE_X_VOICE3 output = G1.5 [copy] input = 0.3 * _MUTE_X_VOICE3 + G1.5 output = L3.31 # voice 4 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button = B3.32 select = _SELECT_MUTE selectat = 0 output = _MUTE_T1_VOICE4 negated = _MUTE_T2_VOICE4 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE states = 1 button = B3.32 select = _SELECT_MUTE selectat = 1 offvalue = _MUTE_T1_VOICE4 onvalue = _MUTE_T2_VOICE4 output = _MUTE_M_VOICE4 [switch] input1 = _MUTE_T1_VOICE4 input2 = _MUTE_M_VOICE4 output1 = _MUTE_X_VOICE4 offset = _SELECT_MUTE [copy] input = _GATE_MOTOQUENCER_VOICE4 * _MUTE_X_VOICE4 output = G1.7 [copy] input = 0.3 * _MUTE_X_VOICE4 + G1.7 output = L3.32 # BD [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button = B2.29 select = _SELECT_MUTE selectat = 0 output = _MUTE_T1_GATE1 negated = _MUTE_T2_GATE1 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE states = 1 button = B2.29 select = _SELECT_MUTE selectat = 1 offvalue = _MUTE_T1_GATE1 onvalue = _MUTE_T2_GATE1 output = _MUTE_M_GATE1 [switch] input1 = _MUTE_T1_GATE1 input2 = _MUTE_M_GATE1 output1 = _MUTE_X_GATE1 offset = _SELECT_MUTE [copy] input = _OUTPUT_GATE5 * _MUTE_X_GATE1 output = G1.2 [copy] input = 0.3 * _MUTE_X_GATE1 + G1.2 output = L2.29 # SD [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button = B2.30 select = _SELECT_MUTE selectat = 0 output = _MUTE_T1_GATE2 negated = _MUTE_T2_GATE2 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE states = 1 button = B2.30 select = _SELECT_MUTE selectat = 1 offvalue = _MUTE_T1_GATE2 onvalue = _MUTE_T2_GATE2 output = _MUTE_M_GATE2 [switch] input1 = _MUTE_T1_GATE2 input2 = _MUTE_M_GATE2 output1 = _MUTE_X_GATE2 offset = _SELECT_MUTE [copy] input = _OUTPUT_GATE6 * _MUTE_X_GATE2 output = G1.4 [copy] input = 0.3 * _MUTE_X_GATE2 + G1.4 output = L2.30 # HH [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button = B2.31 select = _SELECT_MUTE selectat = 0 output = _MUTE_T1_GATE3 negated = _MUTE_T2_GATE3 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE states = 1 button = B2.31 select = _SELECT_MUTE selectat = 1 offvalue = _MUTE_T1_GATE3 onvalue = _MUTE_T2_GATE3 output = _MUTE_M_GATE3 [switch] input1 = _MUTE_T1_GATE3 input2 = _MUTE_M_GATE3 output1 = _MUTE_X_GATE3 offset = _SELECT_MUTE [copy] input = _OUTPUT_GATE7 * _MUTE_X_GATE3 output = G1.6 [copy] input = 0.3 * _MUTE_X_GATE3 + G1.6 output = L2.31 # PD [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE button = B2.32 select = _SELECT_MUTE selectat = 0 output = _MUTE_T1_GATE4 negated = _MUTE_T2_GATE4 [button] preset = _PRESET_SELECT loadpreset = _PRESET_LOAD savepreset = _PRESET_SAVE states = 1 button = B2.32 select = _SELECT_MUTE selectat = 1 offvalue = _MUTE_T1_GATE4 onvalue = _MUTE_T2_GATE4 output = _MUTE_M_GATE4 [switch] input1 = _MUTE_T1_GATE4 input2 = _MUTE_M_GATE4 output1 = _MUTE_X_GATE4 offset = _SELECT_MUTE [copy] input = _OUTPUT_GATE8 * _MUTE_X_GATE4 output = G1.8 [copy] input = 0.3 * _MUTE_X_GATE4 + G1.8 output = L2.32 [copy] input = _MIDI_CLOCK output = G9 [copy] input = _CLOCK_8 output = G10 [lfo] taptempo = _CLOCK square = G11 [copy] input = _CLOCK_8T output = G12 # ------------------------------------------------- # Midi output # ------------------------------------------------- [midiout] usb = 0 channel = 1 note1 = 0 note2 = 1 note3 = 2 notegate1 = _ACCENT_GATE_VOICE1 notegate2 = _ACCENT_GATE_VOICE2 notegate3 = _ACCENT_GATE_VOICE3 # notegate4 = notegatevelocity1 = _ACCENT_VELO_VOICE1 notegatevelocity2 = _ACCENT_VELO_VOICE2 notegatevelocity3 = _ACCENT_VELO_VOICE3 # notegatevelocity4 = 1 # [midiout] # usb = 0 # channel = 1 # gate1 = _GATE_MOTOQUENCER_VOICE4 # gate2 = _GATE_MOTOQUENCER_VOICE4 # gate3 = _GATE_MOTOQUENCER_VOICE4 # gate4 = _GATE_MOTOQUENCER_VOICE4 # pitch1 = _CHORD_NOTE_1_OUT # pitch2 = _CHORD_NOTE_2_OUT # pitch3 = _CHORD_NOTE_3_OUT # pitch4 = _CHORD_NOTE_4_OUT