Luna looms — a phased-out parallel delay/reverb patch

With a mixable loop, because why not.

It all sounds a little unwieldy, but I think it works pretty well for creating ambient soundscapes. The signal path passes through the parallel delay (tape, ping pong) and reverb (plate) before reaching the phasers. The phasers are controlled independently, so the phase and rate of each can be offset from the other, allowing for slowly (or quickly) shifting stereo fields. Additionally, one phaser is 3-stage (which has a more hollow, resonant sound), while the other is 4-stage (for a warmer, more lush sound). At the end of the chain is a high-pass filter to allow you to trim away some of the low-end (which can get a bit overbearing).

A looper, which alternates between recording and playback based on a clock-based probability gate, can be mixed in before the effects. The looper’s pitch can be set, and it can be reversed. There is also a low-pass filter to allow you to shape the tone of the loop. I find that it works really well for creating pads underneath the sound; since the looper alternates recording and playback, there are breaks when it records (but the delay and reverb help fill in the sound nicely).

The patch is stereo, except the loop, which is summed to mono.

Controls:

Stompswitches:

Left — tap tempo (also sets the tempo for the looper’s probability gate); the patch can also be controlled by MIDI clock

Middle — maxes the decay of the reverb and the feedback of the delay for crunchy swells and frozen notes

Right — can turn the looper on and off

Controls:

Delay — Reverb — controls the mix between the delay or reverb paths

Delay feedback — controls the delay feedback; tape delays can get pretty gnarly when this control is set high

Reverb decay — sets the reverb decay; at 1.000 the reverb will be frozen

Mix — controls the wet/dry mix of the patch

Low damping — controls the frequency of the high-pass filters at the end of the dry path, can be used to clean up muddy low-end

In the bottom left corner are controls for the looper:

A light indicates whether the looper is recording or playing back.

Pitch — sets the pitch of the loop

Reverse — pushbutton to set the reverse or forward direction of the loop

LPF frequency — used to shape the loop’s tone, especially useful with pitched-up loops

Loop volume — allows you to determine how loud the loop is (can be set higher than unity)

In the bottom right corner are controls for the phasers:

There are two pixels indicating the rates and phases of the two LFOs controlling the phaser on either channel.

Phaser mix — allows you to set the mix of the phasers at the end of the signal path

Rate — sets the rate of the phasers, from sloooow to near audio rate (you can get a sort of ring moddish sound from this)

Rate offset — allows you to offset the rate of the phasers (one will become slower, the other faster)

Phase offset — you can use this in any setting, but it’s particularly useful when the rate offset is 0, so you can set the phase of the LFOs to offset one another

Resonance — resonance of the phaser

Width — width of the phaser

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  • Category: Effect
  • Revision: 1.0
  • License: Creative Commons Attribution Share Alike 4.0
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  • Modified: 1 month ago
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One comments on “Luna looms — a phased-out parallel delay/reverb patch
  • vanzea on said:

    As always, fantastic patch! Thanks for all your great work!

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