Grain Freeze is a manual scanning granular synthesizer/sample player based on the “really useful granulator.”
There are two pages, accessed by the Aux button. Each parameter has knob control.
The bottom row of the keys access what buffer for the granulator to use. Samples need be named as “0.wav” incrementally to “13.wav” in the root folder to be loaded.
The first C# key turns the granulator on or off.
Please see the Youtube video for a run through of features: https://youtu.be/5v5gZW2_Ux0
Source pure data patch from the “really useful plugins” website: https://reallyusefulplugins.tumblr.com/richsynthesis
Ace looking patch, looking forward to trying it thank you! I look forward to you adding record from input as promised in the vid :)
Very very nice patch!
I only have a problem when I upload the .wavs from 04 to 13.
Even though I can hear them alright thru the sd card they are not showing up when i try to play the patch. Instead, the samples from 0 to 3 are sawing up again in the organelle keyboard.
Can you help?
best regards
Chrys
Thanks for flagging this issue up. This has now been fixed in this update.
Just tried it!
Thanks so much!!
Best,
Chrys
amazing work mr. Tony!:) thank you.
btw – a source of inspiration for you:
http://www.martin-brinkmann.de/index.html
maybe you can port some of his fab instruments and fx to Organelle…
who knows.:)
I loaded 10 of my own samples (btw the two voice samples that come with the patch are mono and only play on one side of the stereo field – maybe you want to change that).
For some reason, sample 4.WAV won’t play no matter what I do. Can someone confirm that?
Also, I looked at the patch trying to find the spot in the code where max sample duration is set to 500ms. I’d make it longer but wasn’t sure where this is set
ah, found the 4.WAV bug: in main.pd, on the right where soundfiles are read into the soundfiler object, 4.WAV was not connected to soundfiler like the other wav files are :)
and I managed to tweak some things :)
veloopity:
maybe you can share the moded :)
Felix: I just increased the values for spread, rate, and duration as they were a bit too limiting for my taste. No changes to anything else
Thanks to veloopity for finding a bug. This has been fixed in the new version.